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deAnimatedMesh Member List

This is the complete list of members for deAnimatedMesh, including all inherited members.
IdeResourceBase::Claim()=0IdeRefCountBase [pure virtual]
deRefCountBase::Claim()deRefCountBase [inline, virtual]
deAnimatedMesh()deAnimatedMesh
deAnimatedMesh(const char *filename)deAnimatedMesh
deRefCountBase()deRefCountBase [inline, protected]
deResourceBase(const char *filename)deResourceBase [inline, protected]
deResourceBase()deResourceBase [inline, protected]
Destroy()deAnimatedMesh
GetAnimSpeed()deAnimatedMesh [virtual]
GetCurrentAnim()deAnimatedMesh [virtual]
GetCurrentFrame()deAnimatedMesh [virtual]
GetFilename(void)deResourceBase [inline, virtual]
GetFilenameBuffer(char *buffer, long buffersize)deResourceBase [inline, virtual]
GetFrameSize()deAnimatedMesh [virtual]
GetHash(void)=0IdeResourceBase [pure virtual]
GetInterpolation()deAnimatedMesh [virtual]
GetManager(void)=0IdeResourceBase [pure virtual]
GetNextFrame()deAnimatedMesh [virtual]
GetNumFrames()deAnimatedMesh [virtual]
GetNumSkins()deAnimatedMesh [virtual]
GetNumTexCoords()deAnimatedMesh [virtual]
GetNumTriangles()deAnimatedMesh [virtual]
GetNumVerts()deAnimatedMesh [virtual]
GetRscInterface(long interface_id)deAnimatedMesh [virtual]
GetSkinName(int index)deAnimatedMesh [virtual]
GetTexture(IdeDriver *pDriver)deAnimatedMesh [virtual]
GetVBuffer()deAnimatedMesh [virtual]
GetVBuffer(float Time)deAnimatedMesh [virtual]
InitVars()deAnimatedMesh [private]
IsDirty(void)deResourceBase [inline, virtual]
LoadFromFile(const char *filename)deAnimatedMesh
LoadMD2(const char *filename)deAnimatedMesh
m_AnimsdeAnimatedMesh [private]
m_AnimSpeeddeAnimatedMesh [private]
m_CurrentAnimdeAnimatedMesh [private]
m_CurrentFramedeAnimatedMesh [private]
m_InterpolationdeAnimatedMesh [private]
m_NextFramedeAnimatedMesh [private]
m_NumFramesdeAnimatedMesh [private]
m_NumSkinsdeAnimatedMesh [private]
m_NumTexCoordsdeAnimatedMesh [private]
m_NumTrianglesdeAnimatedMesh [private]
m_NumVerticesdeAnimatedMesh [private]
m_pBitmapdeAnimatedMesh [private]
m_pFramesdeAnimatedMesh [private]
m_pNormalsdeAnimatedMesh [private]
m_pSkinsdeAnimatedMesh [private]
m_pTexCoordsdeAnimatedMesh [private]
m_pTexturedeAnimatedMesh [private]
m_pTrianglesdeAnimatedMesh [private]
m_pVBufferdeAnimatedMesh [private]
m_pVerticesdeAnimatedMesh [private]
m_TransformdeAnimatedMesh [private]
MakeCopy()deAnimatedMesh [virtual]
IdeResourceBase::Release()=0IdeRefCountBase [pure virtual]
deRefCountBase::Release()deRefCountBase [inline, virtual]
RemoveMe(void)deResourceBase [inline, protected]
s_AnimatedMeshInterfaceIDdeAnimatedMesh [static]
SetAnimSpeed(float FramesPerSec)deAnimatedMesh [virtual]
SetCurrentAnim(const char *AnimName)deAnimatedMesh [virtual]
SetCurrentAnim(int AnimNum)deAnimatedMesh [virtual]
SetCurrentFrame(int frame)deAnimatedMesh [virtual]
SetDirty()deResourceBase [inline, protected]
SetHash(void *HashTable)=0IdeResourceBase [pure virtual]
SetManager(IdeResourceManager *Manager)=0IdeResourceBase [pure virtual]
SetNextFrame(int frame)deAnimatedMesh [virtual]
SetTexture(const char *filename)deAnimatedMesh [virtual]
SetTexture(IdeBitmapProxy *tex)deAnimatedMesh [virtual]
~deAnimatedMesh()deAnimatedMesh
~deRefCountBase()deRefCountBase [inline, protected, virtual]
~deResourceBase(void)deResourceBase [inline, protected, virtual]
~IdeAnimatedMesh()IdeAnimatedMesh [inline, protected, virtual]
~IdeRefCountBase()IdeRefCountBase [inline, protected, virtual]
~IdeResourceBase()IdeResourceBase [inline, protected, virtual]

Generated on Mon Sep 12 20:12:40 2005 for Destiny3D by doxygen1.3-rc3